So, You’ve Got an App for That. Now What?

A mobile app launches in the App Store, but no one downloads it. Does it make an impact? Unlike the philosophical exercise of the "if a tree falls in the forest" question, this similarly worded one has a definite answer -- if no one is using your mobile app, the work and resources you've put into it are wasted.

The ubiquity of mobile devices, the comfort with apps, and the options for no-code development all have made apps a real option for all types and sizes of events. With app adoption, event organizers can reduce paper, create more interactivity with the audience, and gather data on their experience before, during, and after the event. Today, we want to focus on making sure people are using event apps so that these benefits can be realized. Continue reading

This is the Greatest Show!

Attendees today are looking for more than an informative event. In an age where you can learn almost anything via YouTube, why would you take time out of a busy schedule to attend an event in person? It's all about the experience of learning with others and connecting with new people. Fortunately, event producers do not have to resort to bringing in elephants and fire breathers a 'la PT Barnum, there are a number of ways to drive the interactivity of events.

Many times the biggest hurdle to making a show more interactive is not technology or process, but attitude. During the planning stages, there is frequently a push-back that, "our attendees won't like that." While it is important to know your audience, a look at some basic demographics shows that most attendees (especially those going to Government-focused events) will embrace the opportunity to participate in a more interactive event.

People who were educated in the U.S. over the past 25 years were most likely exposed to "team learning." They broke into groups, discussed findings, gave presentations, and often experienced a very democratic way of learning. In childhood, the cartoons people watched talked directly to them and asked for help in problem solving - Blues Clues or Dora the Explorer broke the fourth wall of theater asking children to help find the circle. Continue reading

We’re Virtually There: Virtual Reality Gets Real for Government

Virtual Reality (VR) and Augmented Reality (AR) technologies are becoming more mainstream in consumer life as well as in the business of government. While the military has long used virtual reality simulations for training, the Pokemon Go! phenomenon brought AR to the masses and opened the door for the use of virtual worlds in many more situations.

First, some quick differentiators-

  • Virtual Reality - A user is completely immersed in a simulated world. Usually achieved by wearing a headset or entering a simulation chamber. Virtual reality experiences tend to be solitary endeavors.
  • Augmented Reality - A user can move around in the real world while interacting with the virtual world via a device, typically a smart phone.

Government organizations are using both AR and VR in a variety of ways to improve workforce productivity as well as citizen service. The American Museum of Natural History is enhancing the experience visitors can have with dinosaur exhibits with the "Dinosaurs Among Us" app that is similar to Pokémon Go. For government teams, virtual reality glasses are being used to replicate physical spaces so that someone at the office can see exactly what someone in the field is seeing. Continue reading

Getting Mobile Government Moving

 

Given that we all walk around with a device in our pockets that has more computing power than it took to put a man on the moon, mobile is a key channel for government to use to reach citizens and get work done. This ubiquity has led to mobile being an integral part of every agency's IT strategy. While this has opened a new medium for citizen interaction, it also raises issues around security and privacy. Today, agencies are looking to balance the opportunities presented by mobile with implementation challenges.

Mobile devices are quickly becoming a channel of choice for emergency communication and coordination. Many in the DC area experienced this firsthand with the Wireless Emergency Alert System test in April. This is in addition to regular use of mobile messaging for localized missing child Amber Alerts nationwide. To support this type of alerting and collaboration the FirstNet network was set up to be a wireless broadband network dedicated to public safety. A recent hack-a-thon helped encourage the development of new applications on the network.

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The No Phone Zone: Cell Phone Blackouts at Events

We've written here in the past about embracing attendees' love of mobile devices and how to integrate mobile into events. While including the use of mobile can make the event more interactive and also help appeal to a younger demographic, sometimes you just want attendees to focus. We'd like to take a look at what events would look like if phones, tablets, and computers were banned from events.

This thought likely made many of you gasp. Hours away from your phone and connectivity can be unnerving. A study from Deloitte found that people in the U.S. ages 18 to 75 check their device approximately 47 times per day. Even with this innate reliance on phones and the amplification social media can provide a brand, many entertainers are pushing for their fans to go dark. Musicians including Alicia Keys, Guns N' Roses, Adele and comedians Dave Chapelle and Chris Rock are calling their concerts and performances "phone-free zones." Rock even goes so far as to have any phone using offenders escorted out of the venue. Continue reading